Cursed Ruby
Follow Ruby on her quest to break free from Elias' curse!
UPDATE: There are no mouse controls. Select options in the main menu by using the arrow keys and the jump button
The windows version is what I recommend for the jam, but you can also play on the browser. Mac version is now here too. I can't test it at the moment so I am not sure if it works
NOTE: The spear ability only creates a platform if the spear travels a small distance. It may be difficult to leave the boss room where you find it due to that. Sorry about this. Should have made a better adjustment for it
Controls (Controller highly recommended!). All buttons assume an XBox controller.
D-Pad / Arrow Keys: Movement
A Button / Z Key: Jump, Progress dialogue
X Button / X Key: Attack
Y Button / C Key: Spear Projectile (When unlocked)
B Button / A Key: Air Dash (When unlocked)
Start Button / Escape Key: Pause
Credits
Coding + some minor art + a few sfx: MiracleJester
Title screen, game over and intro art: Nyebe
Environment and Character sprites: Ansimuz (https://ansimuz.itch.io/)
Music by Steven Melin (https://www.gamedevmarket.net/member/stevenmelin/)
Sfx: Kronbits (https://kronbits.itch.io) and Leohpaz (https://leohpaz.itch.io/)
Voices: Cici Fyre (https://cicifyre.itch.io/)
Status | Released |
Platforms | HTML5, Windows, macOS |
Rating | Rated 3.3 out of 5 stars (3 total ratings) |
Author | miracleJester |
Genre | Adventure |
Tags | Metroidvania |
Install instructions
Windows: Download and run the .exe
Comments
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Hey Jose, nice work. But I can't do air dash XD (Chrome browser on my Mac)
amazing art style. Great animations. This has lots of potential!
I realllly wish there was a map, and the combat feels pretty unfair because it’s impossible to dodge some things (before getting the dash). I think it’s mostly how fast some of the attacks are.
oh and with throwing spears for a platform, I think it should still stick even if your right next to a wall (currently it disappears and you have to back up)
The idea and story is interesting, although that thing with the spear projectile is a little annoying, and I find the save rooms too big, but I definitely see it being a decent game with a couple of improvements if you want to continue developing it